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IntelliScore converts WAV to MIDI, MP3 to MIDI, CD to MIDI.
Compose MIDI music simply by singing or playing any instrument.
* Convert MP3 and WAV files to MIDI
* Grab music from a CD and convert it to a MID file
* MIDI-enable any musical instrument, even your voice
* Helps remove vocals for karaoke singing
* Speed web page loading time by using intelliScore's MID files instead of MP3 or WAVE files
With intelliScore and additional software you can:
* Print sheet music from your favorite music
* Record MIDI directly into your sequencer software using your voice or any acoustic instrument
* Generate cell phone ringtones from your favorite music
* See the chord names and key detected by intelliScore
* Change individual notes, swap instruments, transpose, etc.
Here are a few of intelliScore's powerful features:
* Polyphonic. IntelliScore converts WAVE to MIDI, MP3 to MIDI, and CD to MIDI and helps figure out the notes, chord names, and key for you. Since intelliScore is polyphonic, your WAVE, MP3, CD, and live music can contain several notes at a time, even chords! Spend more time making music...spend less time picking out the notes.
* Real-time MIDI. IntelliScore turns your voice or analog instrument into a realtime MIDI controller for live performance. No need for expensive MIDI pickups! You can also record directly into a MIDI editor using your voice or analog instrument.
* Multiple MIDI tracks. IntelliScore separates your WAV, MP3, CD, and live music into different MID tracks depending on each note's pitch and position in the stereo image. This can greatly reduces editing time for music containing several instruments.
* Expression capture. IntelliScore faithfully recreates effects such as pitch bend, vibrato, tremolo, and portamento when your WAVE, MP3, CD, or live music is monophonic.
We back our products with free unlimited technical support.
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Natural Ambience is software that turns your PC into a Sound Therapy machine that recreates eight different nature soundscapes with optional background music. It operates in the background allowing you to work while receiving the soothing benefits of nature's soundscapes. You can also include your own music files for background music. Nature soundscapes contain natural 'white noise' that relax the brain and mask out unwanted background sounds i.e. traffic, neighbors, office noise etc.
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This wargame recreates the German unsuccessful attempt to capture Moscow in late 1941, followed by the Russian counter-offensive that denied the German any chance to conclude the eastern war that year. To win, the German must march hard towards the Russian capital, capturing it ensuring them a great victory, on the other side, the Russians must keep Moscow out of German reach and drive axis units back to their starting position by the end of winter.
Operation Typhoon is a turn based wargame. It uses classic rules like hex movements, ZOC's, combat odds, supply, multi-steps units, reinforcements, replacements, rail movement, variable / historical weather, etc. It is played on a map of 16x10 hexs, with an average of 50 units. There are 2 scenarios and a full campaign that lasts for up to 14 turns. One player will control the German army, the other plays the Soviet forces.
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1942: Campaign for Malaya recreates the Japanese conquest of Malaya in early 1942, successfully concluded by the fall of Singapore.
1942: Campaign for Malaya is a turn based wargame. It uses classic rules like hexes, ZOC's, combat odds, supply, multi-steps units, reinforcements, air support, naval movement, amphibious assaults, fog of war, rail movement, etc. It is played on a map of 22x28 hexs, with an average of 40 units. There is one full campaign scenario that lasts for up to 21 turns. One player will control the Japanese army, the other plays the allied forces (British, Australian, Indian, and Malay troops).
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1945: Operation Konrad recreates the German attempt to relieve the Russian siege of Budapest, the Hungarian capital, in early 1945.
1945: Operation Konrad is a turn based wargame. It uses classic rules like hexes, ZOC's, combat odds, supply, multi-steps units, replacements, reinforcements, bridge destruction / repair, artillery bombardments, special support units, exploitation phase, etc. It is played on a map of 60x30 hexs, with an average of 100 units. There is one full campaign scenario that lasts for up to 14 turns. One player will control the axis army (German and Hungarian units), the other plays the allied forces (Soviet and Rumanian units).
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Battle for Moscow recreates the German unsuccessfull attempt to capture Moscow in late 1941, followed by the Russian counter-offensive that denied the German any chance to conclude the eastern war that year. To win, the German must march hard towards the Russian capital, capturing it ensuring them a great victory, on the other side, the Russians must keep Moscow out of German reach and drive axis units back to their starting position by the end of winter.
Battle for Moscow is a turn based wargame. It uses classic rules like hex movements, ZOC's, combat odds, supply, multi-steps units, reinforcements, replacements, rail movement, variable / historical weather, etc. It is played on a map of 16x10 hexs, with an average of 50 units. There are 2 scenarios and a full campaign that lasts for up to 14 turns. One player will control the German army, the other plays the Soviet forces.
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All the fun of the races without the horrible whips! You and your pals have got $1,000 dollars each and head out to the local race course to try and double your money!
Using your skill and judgement, study the facts about the horses and jockeys and place your bets! You can have up to 5 players on the same machine with the winner being the one who, at the end of the day, has the most money left.
Features: Horse Racing simulation recreating a day at the races. Full 3D race. Simple to play. Works on a single machine with up to 5 players on the same machine. Players can start with different amounts of money, to handicap those expert punters. Horses are rated by their speed and stamina. Jockeys are rated by their ability. Races are run over a variety of lengths.
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