Search Software:      

Free Amiga Downloads

 

Warblade

Warblade is a PC arcade shoot'em up game with focus on very good playability. An alien race is invading the earth and you must try to save humanity. That's the simple plot of the game. The game has lots of features like extra bonuses, many secrets to figure out, 2 sub games, shop where you can upgrade your fighter, time trial mode, advanced profile system where up to 10 users can record their progress and open up new features to the game. A music jukebox to costumize the music in the game. A hiscore submit tool for entering hiscores to a online Hall of Fame. Hiscore printing and merging, and more.... The game is a remake for the PC of my Amiga game Deluxe Galaga. Deluxe Galaga was voted in on the TOP 100 GAMES of all time for the Amiga. It got to #19, all the other games on the list was commercial games, except 1 other; Deluxe pacMan also made by me. The game runs under DirectX and will take advantage of all your hardware. The better your hardware is the more fancy and smoother the game will be.

pc game arcade shootem up galaga deluxe galaga action warblade pc arcade shootem game focus good playability

Destruction II

An 2player action/arcade retro game which will give you a taste of the great gameplay from a lost era. Fight against tanks, battledroids, bulldozers, jeeps, walkers and your opponent in a mazelike world filled with valuable items and power-ups. In between rounds you buy weapons, ammo, explosives, armor and fill your inventory with specials. Earn money to buy powerful equipment and weaponry so that you can defeat tougher enemies and earn more money to grow even mightier! There are almost 100 things to buy. Destruction II has lots of settings and statistics, load and save possibility, dual joystick support and interactive help. You can play up to 16 players in cups and leagues!

destruction ii 2 action arcade retro amiga twoplayer player droid tank weapons armor explosives gameplay shareware

Marbles Deluxe

From the makers of Bugatron and Z-Ball comes Marbles Deluxe. Guide your little marble home in this super-addictive puzzler. Based on the legendary Amiga classic, Marbles Deluxe features gorgeous 3D rendered animations and 16 free levels.

puzzle tetris dweep snood brain mind puzzler based amiga classic unique puzzler 3d rendered graphics

WaveDiff

WaveDiff ActiveX Control v1.0 processes a input wave file using FFT and returns the accuracy of match found with a reference wave file. With this you may recognize wave prompts in any language. Features: -Compares or Differentiates a given wave file from a set of reference wave files using FFT -Works with voice, audio frequencies and tones -Gives the closest match by getting the shortest Euclid distance of them all -Use WaveDiff to Recognize Keywords in any languages -Use WaveDiff to Recognize Numbers in any languages -Useful in computer telephony, ASP server side Speech Analysis and Secure Desktop Computing -ActiveX Control enables you to develop your own custom vocabularies -You can have real time dialogues with your user by switching vocabulary sets as per dialogue -Visit www.unitedresearchlabs.com for more information AUDIO FORMAT SUPPORTED WITH ADDITIONAL COST Raw files in various binary formats Raw textual data Amiga 8svx files Apple/SGI AIFF files SUN .au style files PCM, u-law, a-law G7xx ADPCM files (read only) mutant DEC .au files NeXT .snd files AVR files CD-R (music CD format) CVS and VMS files (continous variable slope) GSM files. Macintosh HCOM files Amiga MAUD files IRCAM SoundFile files NIST SPHERE files Turtle beach SampleVision files. Soundtool (DOS) files Yamaha TX-16W sampler files. Sound Blaster .VOC files Microsoft .WAV files PCM, u-law, a-law MS ADPCM, IMA ADPCM GSM Psion (palmtop) A-law WVE files Pseudo-file fomats that allow direct playing/recording from some audio devices under unix

mp3 audio wave speech synthesis voice type sound computer talking dragon dictate activewebspeech viavoice wavediff processes wave returns accuracy match found reference wave

Pro Motion

Pro Motion is an image/animation editor for 256 colors bitmapped graphics design at pixel level. It was designed similar to the legendary Deluxe Paint / Amiga and it is ideal for doing game graphics (i.e. for Gameboy, PDAs, mobile phones), logos, icons GIF-animations or bitmaps for Flash animations. An excerpt of Pro Motion features: - includes support functions for Gameboy tile graphics - enables you to draw level maps using automatic tile completion (a modification applied to a single tile is autom. copied to all equal tiles within the image) - tons of tools including color cycling, onion skinning, masking, symmetry paint, magic wand, tile painting for "infinite" textures-bitmaps and "standard" functions like line, curve, box, circle, fill (pattern, gradients) - lots of helpful animation functions like append, save as frames, create animation out of single images, transition effects (i.e. fading, dissolve), 3d-keyframer - flexible color palette management with gradients, color remapping/resampling, color reduction (including dithering), RGB channels can have different bit depths (i.e. 3-3-2 or 5-6-5 etc.); HSB/C-scale for selected color ranges - supports GIF(rw),FLI(r), FLC(rw), PNG(rw), TGA(rw), IFF/LBM(rw), ANIM5(r), PCX(rw), CUT(rw), BMP(rw), ANI(animated cursors up to 256 colors rw), ICO (up to 256 colors rw), AVI(rw), JPG(rw) - almost all keyboard shortcuts can be freely defined. - create animations from single images - supports AnimStrips - light table with alpha transparency This program can also be used to create light weight images/animations to be included with Macromedia Flash or GIF89a animations for the web.

gameboy pda mobile flash animation icon dpaint sprite texture bitmap drawing comic deluxe paint autodesk animator gif pixelize playstation amiga game gif

DeliPlayer2

DeliPlayer2 is a highly versatile audio player for Windows(tm) 98SE/ME and NT4.0/2000/XP. DeliPlayer2 has a graphical and a standard Windows user interface and supports playlists with sub-lists. DeliPlayer2 supports over 230 audio formats, including: MP3, OGG Vorbis, Musepack, ImpulseTracker, FastTracker2 ScreamTracker, MonkeysAudio, FLAK, RIFF-WAV, Mods, TFMX, C64-SID, AY, SPC and many many other formats from the PC, Amiga, Atari and Spectrum computers and Nintendo console systems. DeliPlayer2 works with 32-bit audio precision, has several audio effects and visualisations, an ID3 Editor, a Timer and a Recorder. Feature-Spotlight: - supports over 230 audio formats - audio data is handled with 32bit precision for maximum playback quality - features a very powerful playlist that supports lists within lists - supports Internet Radios (both MP3 and OGG Vorbis Radios are supported) - supports cross-fading and seamless playing of the tracks in the playlist - allows you to enhance your listening experience with several audio effects. - comes with 3 unique layouts - automatic archive extraction supporting ZIP,RAR and ACE (among others) - has a highly customizable user interface

mp3 music module amiga multi channel ogg mpc reverb equalizer visual effect impulsetracker fasttracker screamtracker protracker soundtracker tfmx hippel it xm s3m playlist skin internet

Actionball 2004

Herabfallende Kugeln müssen durch geschicktes Umlenken mittels Rutschen und Förderbändern in gleichfarbige Eimer umgelenkt werden. NEU IM VERGLEICH ZUM VORGÄNGER: Verschiedene Sturm-Maschinen blasen die Kugeln in weite Ferne. Giftpunkte können die Kugeln vergiften und mit dem Goldballmacher müssen nun auch edle goldenen Kugeln produziert werden. Alle 48 Level wurden komplett neu erstellt. Der Schwierigkeitsgrad ist erheblich angehoben worden. Es wird nun auch gegen die Zeit gespielt. Je mehr Zeit gebraucht wird, umso schneller schwinden die Punkte. DAS BIETET DAS SPIEL: Actionball 2004 ist ein Knobelspiel der ganz besonderen Art. Diese Spielidee hat es bisher noch nicht gegeben. Etwas völlig Neuartiges erwartet den begeisterten Spieler. Kleine Kugeln in den Farben Rot, Grün und Blau fallen von oben herab. Das simple Ziel des Spiel ist es, die Kugeln in entsprechende gleichfarbige Eimer aufzufangen. Die Wege zu den Eimern sind jedoch nicht geradewegs nach unten ausgerichtet. Die Kugeln müssen um die Mauern herumgelenkt werden. Dazu taumeln die Kugeln im Wind etwas hin und her. Zahlreiche Feinde und Naturgewalten versuchen den Kugeln das Leben schwer zu machen. Man sollte unbedingt darauf achten, dass die Kugeln im freien Fall auf keinen Fall eine Mauer berühren, da sie sonst sofort zerplatzen. SO FUNKTIONIERT DAS SPIEL: Der Spieler kann mit Hilfe von zahlreichen Steuerhilfen den Weg jeder einzelnen Kugel bestimmen. Die roten Kugeln müssen im roten Eimer landen, die grünen im grünen Eimer und die blauen im blauen Eimer. Eine bestimmte Mindestzahl jeder Farbe muss gerettet werden, um ins nächste Level zu gelangen. Als Steuerhilfen gibt es Laufbänder, aufsteigende Förderbänder und Rutschen. Diese Hilfen können mit der Maus frei bewegt und zusammengesetzt werden, damit die Kugeln den richtigen Weg finden. Sollten Kugeln verloren gehen, so kann man durch eine geschickte Umlenkung der verbliebenen Kugeln durch einen sogenannten Verdoppler jede Kugel einmal Clonen. Auch...

actionball 2004 game games gamez freeware shareware software c64 amiga spiel spiele download free free of charge action jump run klassiker classic arcade pacman knobel

Jumpy Balla 2003

You are a ball with the name "Balla", which is hopping and hopping. Balla constantly hops through the landscape. You have to find the way to the exit. Pick up all smilys you can see. Therefore you get a lot of points. There are smilys with 5,10 or just 50 points. But the smilys with 50 points fly away like a ballon, as soon as they has no more contact to a 10-point-smily. Smilys with the sad faces take during a contact 1000 points from your score off. At the beginning you have 10 lives, but it can change very fast. Everytime you contact a skull, you will lose one life. If you see a heart, be fast and pick it up. Each heart brings you an extra life. Ghosts should disappear as fast as possible, because they make all enemies nearly invisible. If a ghost should meet the ball, then the ball will be likewise nearly invisible for some time. In addition the ball behaves in this time a little bit charmed. The symbol EXIT brings you to the next level. But first you must pick up all smilys in the level. And then there are still the very common opponents, the wusels. The wusels behaves like normal houseflies. No one knows, in what direction they will fly the next moment. If you contact with a wusel, then immediately 5 points will be taken off. The wusels can come in whole swarms. But it is possible to defending you. If you press the space key, you can set off anti-wusels, which are flying away like little eat-killers. However, each anti-wusel has only a lifetime of some seconds. The anti-wusels has the following effects: Wusels will be destroyed immediately. Skulls and the bad smilys will be lamed. They cannot longer move. Lava walls will be broken. Use the ammo economically, otherwise you cannot continue in some levels, because you have no more shots. Note that you need a lot of shots to break throug the lava walls. A lot of lava walls will block the way to the exit. With your ammo you can blow up holes in the wall. The best weapon you have, are the black Help-Balls...

jumpy balla game games gamez freeware shareware software c64 amiga spiel spiele download free free of charge action jump run klassiker classic arcade pacman knobel

Jumpy Balla 2004

You are a ball with the name "Balla", which is hopping and hopping. Balla constantly hops through the landscape. You have to find the way to the exit. Pick up all smilys you can see. Therefore you get a lot of points. There are smilys with 5,10 or just 50 points. But the smilys with 50 points fly away like a ballon, as soon as they has no more contact to a 10-point-smily. Smilys with the sad faces take during a contact 1000 points from your score off. At the beginning you have 10 lives, but it can change very fast. Everytime you contact a skull, you will lose one life. If you see a heart, be fast and pick it up. Each heart brings you an extra life. Ghosts should disappear as fast as possible, because they make all enemies nearly invisible. If a ghost should meet the ball, then the ball will be likewise nearly invisible for some time. In addition the ball behaves in this time a little bit charmed. The symbol EXIT brings you to the next level. But first you must pick up all smilys in the level. And then there are still the very common opponents, the wusels. The wusels behaves like normal houseflies. No one knows, in what direction they will fly the next moment. If you contact with a wusel, then immediately 5 points will be taken off. The wusels can come in whole swarms. But it is possible to defending you. If you press the space key, you can set off anti-wusels, which are flying away like little eat-killers. However, each anti-wusel has only a lifetime of some seconds. The anti-wusels has the following effects: Wusels will be destroyed immediately. Skulls and the bad smilys will be lamed. They cannot longer move. Lava walls will be broken. Use the ammo economically, otherwise you cannot continue in some levels, because you have no more shots. Note that you need a lot of shots to break throug the lava walls. A lot of lava walls will block the way to the exit. With your ammo you can blow up holes in the wall. The best weapon you have, are the black Help-Balls...

jumpy balla game games gamez freeware shareware software c64 amiga spiel spiele download free free of charge action jump run klassiker classic arcade pacman knobel

 
Audio Software
Office & Business
Games Software
Graphics Software
Internet Software
Home Software
Software Developers
Tools and Utilities
 
 
 

Submit Software | Copyright 2004-2007 FilesWeb.com | Contact Us