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(STEVEN) employs an advance email checking system that validates the sender of the email rather than relying on content to determine if it is spam or not. (STEVEN) does this by automatically replying to all emails it retrieves with a brief message asking the sender to validate the message they sent you. The sender validates it simply by hitting reply and send. This is a once only procedure per sender as once they have been validated it will never need to validate them again. People that send spam very rarely have a valid email address and hence (STEVEN) detects this and determines the email as SPAM. For mailing list you have subscribed to you will have to manually white list these senders once. (STEVEN) will also delete attachments automatically that can be considered harmful to your system. This is an optional setting and you can control which attachments to delete or warn the user about.
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Single player, text-based gladiatorial management simulation that puts the fantasy into fantasy sporting. Manage three gladiators, created from a random combination of five basic stats for hundreds of thousands of possible fighter combinations. Train your fighters as you see fit. You can do focus training for specific stats, and if they're not living up to your expectations even auction them off and pick up new talent at the end of a season, including adding free agents to your stable. If a physical training regiment is not to your liking you can always purchase enchantments to help your warriors in the Arena, or enhancement potions. Watch out though, as these potions can have long term negative effects on your fighters. Play an unlimited number of seasons. Each season consists of ten fighters duking it out for total Coliseum supremacy. At the end of the season the four best fighters advance into the ultimate championship to decide who is the land's true Champion!
Time plays an important part. A realistic aging system governs the game. Fighters will grow old, with all the effects that aging has on a body. The lucky ones will get to retire in fame, and the truly blessed will enter into the Hall of Fame. New fighters are entering the league all the time. It's up to you to guide them. An intense text orientated realistic combat system, with blows described in gruesome detail thanks to the thousands upon thousands of possible descriptions, bring the battles to life. Over two hundred possible injuries, including recurring nagging injuries, are present, along with almost three hundred unique disorders/diseases. Thanks to the hundreds of thousands fighter combinations, uniquely generated news stories, injuries and diseases, potion and spell effects, and blow by blow combat system no two games will ever play out the same. Infinite battles await the gamer!
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This all NEW version of OnTrail Analytics is developed for the exclusive analysis of Apache Web Server log files. The program uses advance algorithms to analyse and store data into an integrated Access database. OnTrail Analytics is a 32-bit Windows Application with comprehensive real-time statistical and reporting facilities. OnTrail Analytics can remotely retrieve and analyse Apache Server log files, via an FTP connection. Users running OnTrail Analytics are also able to connect to an Apache Web Server via their LAN connection. Real-time view of user activity as they visit the web site, DNS Lookup and Domain resolution, Internet connection and monitoring, Web site page aliasing, are all part of a number of useful and unique features available in OnTrail Avalytics. Data from Multiple Web Servers can be accumulated into one database. Report data can be exported in several formats.
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Scan Workshop / NeoTicker EOD is an advanced investment tool with easy to use intelligent scanning, intraday quotes, animated tickers, portfolio tracking and programmable technical analysis stock charting. It is designed for people who require a sophisticated stock analysis tool beyond what websites and brokers can offer. Scan Workshop is built on top of NeoTicker EOD to perform advance scanning. NeoTicker EOD lets you create a window to monitor intraday quotes and helps you track your portfolio. Quotes and portfolio tracking are updated automatically by periodically downloading data from the Internet. Charts come with over 120+ built-in customizable technical indicators. Indicators can be applied on other indicators with a few mouse clicks to create complex indicators. For example, you can apply a moving average on an oscillator. Extensive drawing tools are available to let you draw Fibonacci, trend lines, channels, support/resistance lines, fans and text on the charts. You can even create your own drawing tool. Charts allow you to mix data of different time frames. For example, you can compare a 5 year chart with weekly bars and monthly bars. You can open multiple charts in NeoTicker EOD. Each chart can contain any number of stocks and indicators. NeoTicker EOD allows the grouping of windows and lets you manage large number of quote windows and chart windows with ease. NeoTicker EOD can read free Internet data and supports multiple data vendors and data formats, including Quote Plus, TC2000, Metastock, CSI/CSIM and ASCII. NeoTicker EOD is programmable and you can create your own indicators and backtest trading systems. NeoTicker EOD comes with an integrated development environment and supports formula, VBScript, JavaScript and Delphi Script. Compatible with Windows 98, ME, NT4(sp4), 2000(sp1), and XP. System Requirements: Pentinum II, 1024x768, 256 colors 128M RAM 10M hard disk space; Internet connection or access to supported data vendors/formats.
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Double Happy is a social Tennis Doubles event organizer. It is designed to make it simple (and even fun) to run social doubles events for Tennis, Badminton, Table Tennis, or any activity where 2 people play as partners against 2 others.
A typical scenario. You have a number of players, often of varying ability, and a number of courts. You want to run an event where each person plays several games with different partners and against different opponents. Double Happy will generate, round by round, a mix of players to be assigned to each court. However, you can influence the mix for each round by using the following features;
* Grouping players by any criteria you like such as gender or skill.
* Selecting one of 4 different Mix Types that will generate a different mix of players based on the player groups.
* Resting players who want to take time out.
* Manually over-riding any player assignments.
Double Happy is best used live for the most flexibility. This allows you to add new players as they arrive, rest players if they request it, and generally react to whatever situation arises. If another court suddenly becomes available then no problem - just tell Double Happy and it will start using the extra court.
Double Happy also has a built-in Timer that you can use to countdown the time that a Round has been on court. In the meantime you can get on with preparing the next Round.
If you know in advance of your event just who will be playing, and on how many courts, then Double Happy can be used to prepare and print all the Rounds in advance.
You can learn more about Double Happy by visiting www.promato.com/doublehappy
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About
Twintrix is heavily inspired by the Atari ST classic Klatrix, which is a mixture between Klax (Atari's attempt to steal the puzzle game crown from Tetris) and Tetris itself. It's also similar to countless other puzzle games like Columns.
This version of Twintrix was coded in Play Basic (www.PlayBasic.com) and only requires DirectX 3.0 or above.
Gameplay
The principle behind Twintrix is simple, connect rows of identical tiles to destroy them. The minimum length of a row is 3 tiles and they can be in any direction. Several rows can be destroyed at once, and when the remaining tiles fall down, new rows are often created causing further destruction and giving more and more score. The more tiles you destroy per move, the more you score.
Tiles fall down the screen in groups of 3, these can be shuffled into the required order then dropped onto the piles at the bottom of the screen. The next set of tiles is displayed; always a good idea to plan your next move before the current tiles fall home. The game is over if any tiles reach the top of the screen.
Twintrix is for 2 players, but it's also independent multiplayer, so the game is really split in 2 - one half for each player. A head-to-head game can be started by both players selecting head to head then one of them selecting it - only when both players have the head to head option highlighted can they start a head to head game. In head to head mode - the game is identical, except when you advance a level, you punish the other player with a fresh row of tiles that push their existing tiles up. Once a players game is over, the game continues for the other player so they can build on their score, but they can also start a single player game for themselves.
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This computer program serves writers in repetitive tasks: input of long words or standard phrases, and in recovering lost pieces of text. It is of special value for input of formal language text, and in technical and commercial writing. Think of an assistant of the writer, sitting beside him and observing the sequence of his keystrokes. Then, after getting some experience, the assistant will predict and suggest reasonable continuations of the user's text input according to former occurrences of the context. Whenever the user accepts one of the suggestions, the assistant will input it, in place of the user. The user selects, shortens, or accepts a suggestion by simple keystrokes. In contrast to known auto text or text completion tools, this program does neither need explicit decisions and input of text in advance for future utilization by the user, nor does it depend on word or field content boundaries. Completing the set of tools, it will find its fields of application.
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3D Blowout (Distraction Style)! is a highly addictive Arkanoid remake. It is built with professional 3D graphics with sweet special effects and packed with high-energy game play.
The object of the game is to destroy all bricks, complete the highest level and get the highest possible score. Be sure to grab as many items as possible to earn more points.
Beware of the "Death Paddle" as it will claim one of your lives. Use the rocket launcher as often as possible to help clear out the bricks to advance to the next level.
3D Blowout (Distraction Style)! has a wealth of explosions, flaming fireballs, spectacular graphics, countless sound effects and Techno grooves (you can play your own MP3s!).
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Zaxxoids is an original realtime puzzle game. The player rearranges the playing field to direct pieces as they fall, grouping pieces of similar colors to eliminate them and advance to the next level.
Zaxxoids combines fast-paced action with clever puzzles to provide an addictive and enjoyable gaming experience.
The idea is deceptively simple: deflect balls as they roll down configurable paths in order to line them up by color - three or more in a row and they are eliminated. Use this reaction to destroy all of the colored "orbs" (zaxxoids) on the playing field in order to advance to the next level.
When you combine the objective of destroying zaxxoids with the diverse and increasingly complex scrolling playing fields, time bombs, impenetrable balls, and other "twists" that permeate Zaxxoids, the result is a game that is both unique and familiar.
There are over 120 levels in Zaxxoids, each with its own challenge and allure. Additional Level Packs (groups of similarly-themed levels) are available for Zaxxoids. Furthermore, a click-and-drag WYSIWYG Level Editor is included with the game to allow you to create and share Zaxxoids levels with others over the Internet.
Zaxxoids runs at 1024 x 768 resolution in True Color mode (16.7 million colors) with real-time antialiasing (for smoother graphics), shadow effects, and particle system explosions. Zaxxoids also allows users to play their own music playlists during the game with built-in support for both iTunes and Windows Media Player.
Online step-by-step graphical solutions and general hints for levels are accessible from within Zaxxoids by simply clicking a button.
Zaxxoids is non-violent and suitable for players of all ages.
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